Thursday, March 18, 2010

A few interesting articles

Wow - life is so.... packed - how can we ever wade through it all

neat search tool - everystockphoto.com/

Interesting social media stats - mashable.com/2010/03/17/social-media-usage-stats/


and OMG too much info and ways to fill a day - how can we possibly not loose touch

mashable.com/2010/03/17/youtube-24-hours

Monday, March 15, 2010

a cool interactive page

this is neat - not sure where stats come from - Explore this interactive graphic to find out which are the biggest sites on the internet, as measured by the Nielsen company. This feature is part of SuperPower, a season of programmes exploring the power of the internet.

news.bbc.co.uk/2/hi/technology/8562801.stm

education and transmedia leson plan

Posted an example

transmediaeducation.blogspot.com/2010/03/example-of-transmedia-projectlesson-for.html

Tuesday, March 09, 2010

digital citizen ship and intellectual property

a very important part of any artistic/media/etc. endeavor and just important in being a person on this planet - is the concept of intellectual property. One of the "roadbumps" in this changing world is how individuals interact and use content that comes to them.

Everyone wants everything for free, ideally... and the ethical lines people make between just using, stealing, and such has begun to blur or is not really addressed well, IMO, in the education system.

As part of any transmedia/digital/actually any type of project - creative content and intellectual property needs to be addressed. here is one new, and very solid, curriculum that comes with everything all set. And it is very good!!!! I plan on using this at the beginning of any unit. I like it is scenario based, meaning it has real world examples that students work through.

As transmedia/digital media moves into our lives more and more - who owns what is going to blur more and more (a piece of a transmedia project is the user becomes the creator in some avenues). There are actually some simulations where a student has his/her image used when at a video game contest and the implications of someone is making money and what can they do. Another - it's going to be interesting to see where things land.

www.digitalcitizenshiped.com/Curriculum.aspx


p.s. - I found this copyright resource that looks interesting as well - http://www.law.duke.edu

Friday, March 05, 2010

Documenting a journey

Well - I am beginning to really work on bringing the concepts of transmedia and education together as well as working with it more and more in my teaching. As such - I am setting up a blog to collect resources and to document the projects I work on (I just recently got approval to begin working on more of these ideas and projects).

Right now there is nothing really on the blog, but over time... : )

transmediaeducation.blogspot.com/

Thursday, March 04, 2010

Adding to my previous transmedia/education post

Along with the other blog entry I wrote - I wanted to put these two thoughts out there

1. A current trend in thinking with Transmedia is moving beyond the 'traditional" concept of a story and towards a concept of user experience

see thismonkeycantype.com/blog/2010/02/17/stop-tellingselling-stories-create-experiences/ and rosspruden.blogspot.com/2010/02/ode-before-dying.html - for example

2. students today are growing up in an emerging participatory culture (see the excerpt I am posting below)

so - if these are true and growing - then working to better merge these concepts into the very framework of our society through the education stream might be a good idea????

How many teachers really know about these ideas?????

---------------

From: Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (Jenkins et al., 2006)


"The Challenge Ahead: Ensuring that All Benefit from the Expanding Media Landscape

Writing in the Chronicle of Higher Education (May 19, 2006), Bill Ivey, the former chairman of the National Endowment for the Arts, and Steven J.Tepper, a professor of Sociology at Vanderbilt University, described what they see as the long term consequences of this participation gap: Increasingly, those who have the education, skills, financial resources, and time required to navigate the sea of cultural choice will gain access to new cultural opportunities....They will be the pro-ams who network with other serious amateurs and find audiences for their work.They will discover new forms of cultural expression that engage their passions and help them forge their own identities, and will be the curators of their own expressive lives and the mavens who enrich the lives of others....At the same time, those citizens who have fewer resources—less time, less money, and less knowledge about how to navigate the cultural system—will increasingly rely on the cultural fare offered to them by consolidated media and entertainment conglomerates... Finding it increasingly difficult to take advantage of the pro-am revolution, such citizens will be trapped on the wrong side of the cultural divide. So technology and economic change are conspiring to create a new cultural elite—and a new cultural underclass. It is not yet clear what such a cultural divide portends: what its consequences will be for democracy, civility, community, and quality of life. But the emerging picture is deeply troubling. Can America prosper if its citizens experience such different and unequal cultural lives?

Ivey and Tepper bring us back to the core concerns that have framed this essay: how can we
“ensure that all students benefit from learning in ways that allow them to participate fully in public, community, [Creative] and economic life?”How do we guarantee that the rich opportunities afforded by the expanding media landscape are available to all? What can we do through schools, afterschool programs, and the home to give our youngest children a head start and allow our more mature youth the chance to develop and grow as effective participants and ethical communicators? This is the challenge that faces education at all levels at the dawn of a new era of participatory culture."

Transmedia and Education

I've been thinking and reading and talking with assorted people (such as Mr. Robert Pratten from ZenFilm - check out a great blog here - zenfilms.typepad.com/ ) regarding transmedia and education (the joining of two topics that are important to me and of interest). While there has been some interaction between the two, erm, fields, concepts, industries, um yeah those two things :) I am curious about how much. I use some tenets and projects in my teaching associated with crossmedia and transmedia (see here for a great discussion on how maybe to see the difference between the two - www.lunchoverip.com/2008/05/from-crossmedia.html ). - I see transmedia as the method {how content relates and how the student/teacher interact with each other and the content} and crossmedia as the tool {delivery of content - the access points to the content} - but as a full on concept, method and way of thought and instruction, well, I do not as much as I would like to.

so, I am toying with three ideas -

1. What would transmedia teaching and crossmedia teaching look like (and thus what would the ideal classroom to support this learning/instruction/environment look like)? Are there levels to using this (projects, vs activities, vs whole-instruction)?

2. What actual resources, projects, literature, etc. are already out there regarding transmedia and education?

3. Developing (or finding if it exists) a curriculum that teachers can use to bring transmedia teaching to their classroom (this would be a FULL curriculum from the planning and overviews and thought, all the way down to actual leson examples, tools teachers need and so on)


So this is my quest - and I know I am nuts because the work I will do could probably be transformed into a master's thesis or maybe even take it deeper to a dissertation, but alas, there are no places in my neck of the woods were I could find a program that would support my research although I would love dearly to go back to school. So I am just going to do it for me and my students and type up my own thoughts as I go ;P

But, anyone reading this, if you know of ideas, thoughts and resources, please let me know!!!!!!!!!!

I have a few - like this one - Learning in participatory culture and also this is neat - storycentraldigital.wordpress.com/2009/12/02/doris-day-as-miss-marple-interstitial-genres-chick-lit-transmedia/

or this www.hastac.org/blogs/nancykimberly/transmedia-experience-livestreamed-brazilian-high-school

And this - eduscapes.com/sessions/multiplatform/

and this one - remotedevice.net/blog/transmedia-and-education-three-essential-readings/

and this one www.rikomatic.com/blog/2009/11/transmedia-challenge-game-show-for-new-media-education.html

and a couple more - http://www.educationarcade.org/node/65 and www.mytransmedia.com/ and spotlight.macfound.org/blog/entry/henry_jenkins_transmedia_improv_encourages_learning_by_remixing_media/ part of spotlight.macfound.org/

portal.acm.org/citation.cfm?id=1139074&dl=GUIDE&coll=GUIDE&CFID=78661109&CFTOKEN=45429411

oh yeah and henryjenkins.org/2009/05/what_is_learning_in_a_particip.html and some good white papers here - newmedialiteracies.org/ (like www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf


So I know it is out there (although a lot seem to focus more on what I label the crossmedia aspect with dipping toes into the idea of a participatory culture) but around here, I go up to other teachers (I teach high school and college and I teach teachers from all levels regarding curriculum, technology use and instruction, so I interact a lot with teachers) and ask them about transmedia, I get blank stares.

So, I describe what transmedia is, and get blank stares.... I keep trying and finally hit crossmedia ideas then I receive a few... ohhhhh that's just for entertainment, or I hear we can not do that here as we are not allowed (that is a separate post coming which is I try to use social media and digital thought as I work with (buzz word alert) digital natives and millennial students and most of those methods and projects are blocked in schools or people are very afraid to try these projects.............. So I am interested in learning - is this viable and useful in education and how to get it past the point of academic and industry people talking about it (and saying wonderful things) into say a 9th grade biology class in Point Travel Kansas??????????

But anyhoos - gotta prepare for class ;)